RULES
1. Pullers get 30 seconds to get a grip.
2. If no grip is taken, the pullers will be held at the wrist, asked to close their thumbs, then fingers, and give the call "ready, go".
3. Wrists must be straight, and thumb knuckles must be visible.
4. A slip in any position will go to a strap.
5. A three-fouls system will be in force. This includes moving in a set grip by way of covering knuckles or bending the wrist before the call of "ready, go". Also, coming off the front side or back of the pad and lifting the elbow of the pad.
6. Any part of the wrist, hand, or fingers touching the pad or level with the pad is a pin and win.
7. There are no dangerous positions.
8. Kings move shoulder below parallel with the table in neutral to losing position.
9. Kings' moves must be level or above the table.
10. If the infraction is not corrected in a reasonable amount of time, fouls will continue to accrue till the 3-foul limit is reached. It's a running foul with no warning, just like all the other fouls.
11. Nine-inch pads will be used, 1 inch at the front and 1 inch on the back.
12. The referee's decision is final. It cannot and will not be challenged or changed.
13. There are no warnings.
14. There will be exactly 1 minute in between rounds.
15. Running fouls are being used. If one puller makes what is deemed by the referee as a foul with no position gained, they will be issued a running foul. If the same puller repeats this 3 times, it’s a loss. But if a puller commits a foul and the other puller makes a foul, then the match is live, and the fouls are wiped out for both pullers. If a puller is on a running foul, then he must win that match to get a restart.
16. A maximum of two timeouts can be used by the pullers or the pullers corner team at any point in the match apart from active play, meaning during combat. A timeout lasts 30 seconds, where a puller can return to their corner or a team is allowed to approach the table.
17. A timeout must be signaled by making a T with the hands to the referees; no verbal timeouts will be accepted.
18. Each match will be the best of 5 pins, except championship matches, which will be the best of 7.